Follow through

The exercises we’ve been doing in class simplified the walk cycle task and helped a lot. Since we looked at individual body parts performing different actions, I was able to picture the whole body movement with ease and transfer the knowledge from tutorials into my approach. That being said, the task still presented some difficulties. Having followed many 2D instructions, I discovered that my model didn’t look natural.

One of the issues I had was too much follow through movement on the arms and shoulders.

re_arm_swing

I was able to correct these issues using the graph editor by deleting keys and smoothing curves.

The main thing I’ve learnt from this task was that subtlety of movement is more effective at looking natural than ample, quick strikes.

 

 

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Animation Mentor

The best tutorials I’ve found on YouTube were from Animation Mentor.

Not only do they deconstruct character movement, but have general animating tips as well. The classes uploaded by the mentors are easy to follow and insightful!

A few examples of what I looked at for the walk cycle/ body mechanics:

Playlist available at: https://www.youtube.com/playlist?list=PL_KRGEJDeziUGg6t_VY4uYCw9Vr4OhZP6

 

Walk Cycle Timing

I am using the following images as references for putting together a walk cycle. In terms of timing, I believe it was fairly easy to get a good grasp of what works and what doesn’t.

walk-cyclewalkcycle-example

 

A website that helped me understand timing a little better is Tes Teach with Blendspace, 2017. It also contains plenty of useful information on animation techniques that are going to come in handy later in the year.

To refer back to during the next animation project: https://www.tes.com/lessons/c9yOP6nYfHvVnQ/matchmoving

f6-730x547

 

Tes Teach with Blendspace. (2017). Walk Cycle – Lessons – Tes Teach. [online] Available at: https://www.tes.com/lessons/U41_vQYafdd4-A/walk-cycle [Accessed 7 Oct. 2017].

 

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