Showreel

UPDATE:

Updated showreel post feedback

 

Previous showreel below:

 

Inspiration:

JAKE MATHEW – MOTION GRAPHIC DESIGNER. (2017). MOTION. [online] Available at: http://www.jakemathew.com/ [Accessed 21 Dec. 2017].

Vimeo. (2017). Character Animation Showreel 2017. [online] Available at: https://vimeo.com/133076965 [Accessed 21 Dec. 2017].

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Train station model

Below is my work for the modeling project. Towards the end I started adding some colour and texture to figure out what works best with this style.

 

Presentation day

Using the ambient occlusion and the wireframe shaders in preparation for the final renders, I was able to find an impressive number of small errors in my own models. I believe I should have done this at an earlier stage in the project in order to avoid last minute rush, which is what eventually happened.

For future reference, I will try to get my models double checked by other team members and do the same in return so that any errors can be detected and dealt with early enough to not interfere with other stages of the project.

 

 

Train station

While looking for inspiration to help me start modelling, I came across a very interesting 3D piece of work on ArtStation from an artist called Triston Beadle. His version of an industrial train station aided me in the process of making our own building structurally stable while creating a believable, busy scene.

Since the style is similar to what we were aiming for, I was grateful to have such a great reference point. Starting from there, it was easy to find tutorials for modelling the things I couldn’t figure out on my own. Knowing what the end product was supposed to look like made it a lot easier.

 

Beadle, T. (2017). Industrial train station. [3D Modelling] https://www.artstation.com/artwork/QkVB8.

Clock

Made a quick model of a clock that could be hung in the dome part of the train station if we decide we need one there.

 

clock2clock

Assembly

Starting to put all my assets together in preparation for rendering. These pictures are just previews I took in order to help us start organising our scene.

I changed the transition between the platforms to a dome like atrium because I thought it worked better in that space. It was difficult to accommodate this new shape into the existing structure but in the end, I believe the space has a better flow to it.

 

 

More objects

Pillar for the fence that needs to be built around the edges of the station. I didn’t bevel the edges of the pillar in order to avoid adding too many details and will only do that if any of its duplicates will end up close to the camera.

Newspaper to be added to the debris in the scene. I made it as an ncloth -> freeze transform -> duplicate it.

Globe to practice UV map on and possibly add to the project.

 

 

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