Starting sequence and end sequence I put together using Debbie’s illustrated versions of our team members. I just used music and sound effects I found on Youtube.

Remember to put up the video quality




Approaching VR


Since we decided to render or animation in Unity, I’ve been reading on the VR medium. It was interesting to see how our approach to it has changed from a few years ago and the way we integrate it now into our animation projects.


Rig available here:

Resources I used to help get me started on this task:

How to create eye blinking

Creating a character rig: common pitfalls (2018). Maya Getting Started. [online] Available at:!/url=./files/Smooth_skinning_Smooth_binding_a_skeleton.htm [Accessed 9 Dec. 2017].

Palamar, T. (2016). Mastering Autodesk Maya 2016. Indianapolis: Autodesk. (2018). An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Chapter 8 Control Rig Setup for a Biped Character: IK and FK. – ppt download. [online] Available at: [Accessed 9 Dec. 2017].

YouTube. (2018). Maya 2016 Rigging Tutorial. [online] Available at: [Accessed 9 Dec. 2017].

YouTube. (2018). Maya: Rigging Professor in 6 hrs. [online] Available at: [Accessed 9 Dec. 2017].

1st December:

Out of curiosity and need of understanding the different approaches to rigging, I had a look at Maya’s quick rig option. After inspecting it, I got rid of it and followed various tutorials.

I found the book Mastering Autodesk Maya 2016 to be very useful throughout this project, especially at times when my internet wasn’t working. It covers the basics of everything I had to learn to complete my tasks for this project. For more in-depth information on building an intuitive rig that’s easy to work with I had to turn to online resources.

12th December:


21st December:

At this point there is no more time left for me to tweak anything else, as we need to get to the next point in our project and allow Mark enough time to be able to animate. I already passed the model on to him and believe we are not far off schedule.

Throughout the rigging process, a lot of controls and constraints seemed to break when the file would be switched between my PC and the university Macs. I wasn’t able to figure out why and had to redo the rig and the blendshapes, resulting in some loss of time. I also realised that a lot of tutorials available to modellers don’t always consider how the model is going to move once it’s rigged, probably they don’t have to. At times I would forget as well and end up making some mistakes with parenting orders and constraints. That being said, for me it is definitely the most challenging and intriguing process in our field and would love to have a more comprehensive understanding of it. I plan to practice more on other models until I am competent at a professional level.


After examining at the type of movement that our character would have to perform, I saw no problem in creating a simple rig that was achievable within the time frame given and plan to do more comprehensive setups on my own time.




For a short while I was interested in doing compositing for my personal project and ended up watching a bunch of tutorials. It all started with Motion graphics. In all honesty, it looks like something I’d get really into but maybe next semester.


Greene, D. (2003). Motion graphics. Gloucester, Mass.: Rockport.

Vimeo. (2018). Compositing in After Effects vs. Nuke. [online] Available at: [Accessed 18 Nov. 2017].

YouTube. (2018). Part 9 – Batch Compositing in Flame. [online] Available at: [Accessed 18 Nov. 2017].

After Effects

While still extremely undecided as to what to work on for the rest of the semester, I’ve been having a look at what working with special effects means.

Naturally, I’ve been watching tutorials and reading whatever I was able to find in the library.

Beata and I found this really cool book in the 3rd year room and browsed it for inspiration. It was a great source of inspiration for our animations and in my case, helped define the style we were looking for. Since there are a few riggers mentioned in it, it proved relevant for my personal project too.

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The art of special effects by L. Pardew was great to read to get a better understanding of where it all started from.

Motion graphics was by far the most interesting book I’ve read this semester as it covers not only the process of achieving some very intricate special effects, but the stories behind them. I thought it was very insightful and would definitely recommend it to anyone interested in that sort of stuff.

Flame vs After Effects (2018). CreativeCOW. [online] Available at: [Accessed 20 Nov. 2017].

Greene, D. (2003). Motion graphics. Gloucester, Mass.: Rockport.

Pardew, L. and Tidwell, M. (2007). Autodesk Maya and Autodesk 3ds max side-by-side. Boston, MA: Thomson Course Technology.

YouTube. (2018). Flame Premium Primer: Introduction. [online] Available at: [Accessed 20 Nov. 2017]

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