Books books books

I was glad to find more useful resources in the process of completing the project. Our university library seems to have a very decent architecture section which I made use of in the modeling process. The books most relevant to this particular project deconstructed the Victorian house and old cathedrals. The first one aided me with thinking of colour and texture while the later was an excellent resource of information in terms of layout.

Making different structures fit together and not look like the building is collapsing was one of the biggest challenges. Since the model isn’t copied from an actual building but more of an amalgam or various elements, I think it very possible that there could still be structural integrity issues within the design. Nevertheless, those books helped a lot!

Cathedral arches and layout inspiration:

 

Victorian house decorations and textures:

 

Another book that offered great insight into the building of arches was a Gaudi book found last year when doing research for the floating city project.

Pictures available here:

https://ruxandragp.wordpress.com/2017/02/23/antonio-gaudi/

 

Grant, N. (1972). Cathedrals. London: F. Watts.

Osband, L. (2002). Victorian house style. Newton Abbot: David & Charles.

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Maps

One of the main things I was planning to do for this project was to learn how to texture. Unfortunately, we are running out of time and I still need to fix some mesh issues of my models. I believe I wasted a bit of time making elements that didn’t really fit.

The resources I found were great though and I fully intend to make use of them soon!

 

Eat3d.com. (2017). Overlaying Normal Maps in Photoshop | Eat 3D. [online] Available at: http://eat3d.com/free/overlaying-normal-maps-photoshop [Accessed 18 Oct. 2017].

Train station

While looking for inspiration to help me start modelling, I came across a very interesting 3D piece of work on ArtStation from an artist called Triston Beadle. His version of an industrial train station aided me in the process of making our own building structurally stable while creating a believable, busy scene.

Since the style is similar to what we were aiming for, I was grateful to have such a great reference point. Starting from there, it was easy to find tutorials for modelling the things I couldn’t figure out on my own. Knowing what the end product was supposed to look like made it a lot easier.

 

Beadle, T. (2017). Industrial train station. [3D Modelling] https://www.artstation.com/artwork/QkVB8.

Understanding the genre

To get a better idea of the style we are going for in this project, I looked more closely at what the genre is characterised by.

Retro

Wood and copper

Romance

Because the environments of this genre are heavily based on the Victorian era, I will focus on that in the design of our train station. Fortunately, the style is very flexible as it incorporates many different design types such as:

Classical/ Neoclassical Victorian

Gothic Revival

Arts and Crafts

 

Lillycrop, M. (2017). 5 Elements of Steampunk. [online] Writers Anon – Taunton’s Writing Group. Available at: https://writersanontaunton.wordpress.com/2014/01/27/5-elements-of-steampunk/ [Accessed 7 Nov. 2017].

HuffPost UK. (2017). What The Hell Is Steampunk?. [online] Available at: http://www.huffingtonpost.co.uk/william-higham/steampunk-what-the-hell-is-it_b_1015192.html [Accessed 10 Oct. 2017].

Sf-encyclopedia.com. (2017). Authors : Jeter, K W : SFE : Science Fiction Encyclopedia. [online] Available at: http://www.sf-encyclopedia.com/entry/jeter_k_w [Accessed 10 Oct. 2017].

Study.com. (2017). Victorian Architecture: Characteristics & Style | Study.com. [online] Available at: http://study.com/academy/lesson/victorian-architecture-characteristics-style.html [Accessed 10 Oct. 2017].

Game inspiration

The first games that sprung to my mind when thinking of a steampunk environment were the old Final Fantasy VII and Final Fantasy IX. The heavily industrial aspect of the city Midgar (FF7) fits with the atmosphere we want to create in our scene, while FF9 is almost entirely the style that we are looking for. Having played FF9 recently, I was able to recall small details in the environment that contributed to the general feeling of scenes and helped convey the narrative of the game. I plan to carry this attention to detail into our project.

 

Another relevant game that I found helpful to refer to in the process of designing this space is Bioshock.

Mike Snight‘s work is particularly inspiring. I looked not only at the actual game environments, but at fan made art as well.

 

Final Fantasy Wiki. (2017). Final Fantasy VII. [online] Available at: http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII [Accessed 11 Oct. 2017]

Mike Snight. (2017). Level Art. [online] Available at: http://www.mikesnight.com/ [Accessed 11 Oct. 2017]

NeoGAF. (2017). The lost art of Final Fantasy IX (Mama Robotnik Research Thread). [online] Available at: http://www.neogaf.com/forum/showthread.php?t=551612 [Accessed 11 Oct. 2017]

 

First steps

The first pictures I looked at to get an idea of what kind of layout and mood would best fit our steampunk train station.

https://pin.it/PuVrhNx

We are trying to keep the narrative simple so that we don’t over complicate ourselves and lose sight of what our priorities are. As a sci-fi fan, I am excited to work on creating a fictional place that has to tell a story.  So far, we are focusing on the idea of the main clock having stopped working, which would make everyone rush around in fear of losing their trains.

 

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