Pillar for the fence that needs to be built around the edges of the station.
Newspaper to be added to the debris in the scene.
Globe to practice UV map on and possibly add to the project.
I didn’t bevel the edges of the pillar in order to avoid adding more details and will only do that if any of its duplicates will end up close to the camera.
My intention was to build a tunnel of pillars and bump some decorations on the arches between them. I thought their shadows would add more depth to the scene and I don’t believe I was wrong, but the model doesn’t fit in the expected. Having worked in a different scene and imported the structure afterwards, I overlooked some basic points i.e. the fact that the half pillars would have to not be seen from behind.
In the end I decided to take it out and use the original pillars in other places where the arches needed extra support.
I tried out a few different texture maps just to get comfortable with the process.
Texture + bump map
Bump map + colour
Complex shaders will be the next step
After finishing another decorative panel, I looked at how it would fit in the environment.
Trying out some materials for the lamps in the train station. I tried to not overcomplicate the design so we won’t have any rendering issues, but the model feels unfinished. I believe I’ll have to add more details or go with a different design altogether.
Putting together the layout for our train station.
Getting familiar with new Maya (2018) exercise