Presentation day

Using the ambient occlusion and the wireframe shaders in preparation for the final renders, I was able to find an impressive number of small errors in my own models. I believe I should have done this at an earlier stage in the project in order to avoid last minute rush, which is what eventually happened.

For future reference, I will try to get my models double checked by other team members and do the same in return so that any errors can be detected and dealt with early enough to not interfere with other stages of the project.




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